Spirit-Chaser Strategy Guide

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    RP Free for All: Chapter 12

    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 3:08 pm

    The member 'Susan Evensong' has done the following action : Roll them dice!

    'd20' :
    RP Free for All: Chapter 12 - Page 12 Forumdice9
    WonderingHero
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    Post  WonderingHero Wed Jul 15, 2015 3:30 pm

    "You're actually going to dig?" Sophia jokes as she begins to dig.

    +5


    Last edited by WonderingHero on Wed Jul 15, 2015 3:31 pm; edited 1 time in total
    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 3:30 pm

    The member 'WonderingHero' has done the following action : Roll them dice!

    'd20' :
    RP Free for All: Chapter 12 - Page 12 Forumdice17
    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 7:09 pm

    After a few hours of brutal digging, you uncover a new entry way behind the right eye of the skull. Hopefully this is the right one, ehh, ehh?

    Before you lies an unusual tunnel; bright brilliant colors are seen everywhere, the stones and pigments undimmed by the passage of decades. The floor of the corrider is a colorful mosaic of stone, with a distinct, winding path of red tiles about two feet wide. The ceiling is twenty feet high, and the hall twenty feet wide as well. The walls are covered in frescoes, tapestries and paintings. The hall itself continues down for quite a ways, beyond the reach of torches and dark vision.


    If you want more precision in how you traverse in the dungeon, include roughly how many squares (5 feet) or how many feet you travel. It also can even help to include indicators such as, travelling on the right, left, or middle side of the hall, or any other descriptive words such as those.

    None of this is required, just an option if you really, really wanna be precise.
    Susan Evensong
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    Post  Susan Evensong Wed Jul 15, 2015 7:19 pm

    Staring down the hall, Susan shakes her head.

    "Someone else is going first this time."
    Azazel
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    Post  Azazel Wed Jul 15, 2015 7:19 pm

    Azazel heads into the hall and studies the mosaic on the floor. "The path is either safe or certain death."

    "Only one way to find out." She shrugs and starts following the red path.
    WonderingHero
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    Post  WonderingHero Wed Jul 15, 2015 7:21 pm

    "Forward march!" Sophia orders and walks through the hall in the middle with no hesitation. Droop follows a few steps behind.
    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 7:28 pm

    You hear a click as you walk about twenty five feet down the hall, following the mosaic path.

    The floor beneath you gives way, and you fall!


    Azazel Roll Constitution Save!
    Azazel
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    Post  Azazel Wed Jul 15, 2015 7:30 pm

    RP Free for All: Chapter 12 - Page 12 77de1a4599a16eb5076ac705df5c6eaa



    +2 con
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    Post  Dungeon Master Orange Wed Jul 15, 2015 7:30 pm

    The member 'Azazel Morgenstern' has done the following action : Roll them dice!

    'd20' :
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    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 7:35 pm

    The party stops as Azazel falls in to a false floor trap! She takes 5 DAMAGE from the fall, 7 DAMAGE from the spikes below, and 24 DAMAGE from the poison that coats the spikes! She is also poisoned for one hour!

    The fox demon now lies at the bottom of a (fairly shallow) ten foot pit. Climbing out shouldn't be too much trouble.
    Azazel
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    Post  Azazel Wed Jul 15, 2015 7:43 pm

    A stream of swears flows out of the pit.
    WonderingHero
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    Post  WonderingHero Wed Jul 15, 2015 7:45 pm

    Sophia looks down the pit, careful of the edge. "Do you need any help?"
    Azazel
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    Post  Azazel Wed Jul 15, 2015 7:53 pm

    "I am fine." Azazel bites out. "Do not trust the path..."
    Susan Evensong
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    Post  Susan Evensong Wed Jul 15, 2015 8:27 pm

    Susan nervously follows behind Sophia, since she did not fall into any pit traps.

    Perception 5
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    Post  Dungeon Master Orange Wed Jul 15, 2015 8:27 pm

    The member 'Susan Evensong' has done the following action : Roll them dice!

    'd20' :
    RP Free for All: Chapter 12 - Page 12 Forumdice10
    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 8:40 pm

    Try as she might, Susan doesn't seem to spot any other floor traps, though this does leave her uneasy. She does notice a few things, however.

    First, the hall still continues far down, and you cannot yet see the end of it amidst the dark. The frescoes are very intricate, and two stand out:

    One fresco seems to depict two jackal-headed humans painted in such a way it appears that they are actually holding a bronze chest.

    A painting over Azazel's trapped pit depicts an image of an iron door which evidently confines some kind of horrid creature, indicated by large scaled hands grasping bars on its small window.

    She also notices that the mosiac below her actually hides a message of some kind! The section below you reads,

    "... but night's good color is for those of great valor. If shades of.."
    Susan Evensong
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    Post  Susan Evensong Wed Jul 15, 2015 8:54 pm

    "Oh, ominous floor writing. How wonderful!"

    Susan backtracks and attempts to read the mosaic from the beginning.
    WonderingHero
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    Post  WonderingHero Wed Jul 15, 2015 8:57 pm

    Growing bored Sophia moves on but she gestures for Droop to stay with Susan. She carefully makes her way down the path she started on.
    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 8:59 pm

    From the halls entrance, up until Azazel's floor pit, the floor mosaic reads..

    "ACERERAK CONTRATULATES YOU ON YOUR POWERS OF OBSERVATION. SO MAKE OF THIS WAHTEVER YOU WISH, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT!

    Go back to the tormentor or through the arch,
    and the second great hall you'll discover.
    Shun green if you can,
    but night's good color for those of great valor.
    If shades of red stand for blood the wise..."

    You lean over the side of Azazel's floor pit, reading the words. It appears to read the rest of it, one would need to continue down the hall.

    Almost immediatly after passing Azazel's floor pit, Sophia hears a click from her foot to her right!


    Sophia, make a dex save!
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    Post  WonderingHero Wed Jul 15, 2015 9:01 pm

    +3
    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 9:01 pm

    The member 'WonderingHero' has done the following action : Roll them dice!

    'd20' :
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    Dungeon Master Orange
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    Post  Dungeon Master Orange Wed Jul 15, 2015 9:02 pm

    Sophia just narrowly avoids a second pitfall trap, located right next to the one Azazel fell in to!
    Susan Evensong
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    Post  Susan Evensong Wed Jul 15, 2015 9:03 pm

    "Well, I'm not known for my valor... perhaps I shall try the red?"

    Somewhat nervously, Susan follows the red path down the hall.
    WonderingHero
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    Post  WonderingHero Wed Jul 15, 2015 9:04 pm

    Feeling good, Sophia presses on.

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