Metah Fore wrote:The wizard sighs; he fiddles with the rusty spoon before posing another question to the mysterious voice.
Without holding up any hand, he speaks..
"Hey, how many fingers am I holding up?"
"Well, les' see. I've never been much of a numbers fella, but, I'll give it a shot. Assuming your using one hand, you have to be between 1 and 4. A thumb isn't a finger ya' know. So ummmm 2? I'm terribly sorry, I am not really sure how to tell without seeing you."
Suddenly you hear a third exasperated voice. "You can't just tell him that we can't see them!"
"Well why not? We can't see them! It just isn't done! What if they wanted to escape? That would incredibly unsporting!"
Klumn grins mischievously. He turns to his new-found party, and gestures to them to PLUG THEIR EARS.
In a low voice, Klumn addresses his captors once again. "Uh.. if I may.. I wish to speak to you about a serious matter in private.. can you listen very closely? I do not want my cellmates to hear. It is a personal matter, you see."
As I say this, I use my MOVE action to walk closer to funny colored wall.
As a MINOR action, I use GHOST SOUND (encounter power), and cause the loudest, most ear-bleeding-ly loud air-horn style, finger nails on the chalkboard noise possible.
I do this action in combination with the FREE action skill, SPOOK (encounter power), in which I can use an arcana check as a replacement for an intimidate check, in which I'm trying to deafen them and scare the living shit out of them.
Lastly, as I am making this loud-ass sound, I will use my STANDARD action to use EMPOWERED LIGHTNING (encounter power), to attempt to blow apart the funny-colored wall. I am hoping my loud noises will mask me blowing open the wall, so if at all possible, our captors don't hear us doing so.
(And if they hear or there are people on the other side, than I at least accomplished my personal goal of scaring the living shit out of the captors.)
The first dice roll will be arcana for scaring / deafening our captors, which is +12 to Arcana
The second dice roll, if I need it, is the attack roll against the wall from my empowered lightning. +5 vs. Reflex.
And damage for that skill, if needed. 2d8+ 5.