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Talia
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    The Brothers Gray

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    Post  Dungeon Master Orange Thu Oct 24, 2013 1:50 am

    Long ago, a dark power traveled through the space between worlds, intent on finding world upon which to wreak havoc. After seeding countless wars on many worlds, it found a new world to ruin. There it crash-landed, embedding itself deep in the ground and carving a valley-sized furrow in its wake. Patient beyond mortal comprehension, it began to sow the seeds of evil and reach out to those of a perverse and corruptible bent.

    The Chaos Scar is a long, wide valley carved long ago by the fall of a massive meteor. As the giant rock passed overhead, milk curdled, livestock fell over dead, and ill fortune befell all. The meteor crashed into the earth with deafening force, and red radiance lit the sky for a week. Then it vanished.

    The meteor had carved its massive gash in a dark and wild place between points of civilization. Where once had stood a wild forest and swamp between a line of small hills was this new valley—the Chaos Scar.

    Over a mile long and several hundred feet deep, the Chaos Scar is a testament to the vast power of the meteor’s impact. As it carved its path through the earth, shards and fragments of the meteor tore away until only its heart remained, embedded in an escarpment at the far end of its new home. There, it sent out its call. Over the centuries, creatures of evil spirit have been drawn to this beacon. The meteor's dark sentience spurred competition among them so that they fought with one another. The weak were killed or pushed to the edges of the meteor’s influence, while the strong and cruel rose to the top of the pecking order.

    Following years of conflict, a group has emerged to rule the valley. It calls itself the Brotherhood of the Scar. Some nearby cities and nation states believe them to be worshipers of Bane. Others think them servitors of Zehir, or possibly a demon prince. The order seems to have reached some sort of understanding with the meteor, because while the conflicts between the monsters of the Chaos Scar continue, the Brotherhood is left to its own devices. The Brotherhood built a keep around the meteor, and the other denizens of the Scar have carved out their own dominions within the valley’s many caves. The weakest settle near the mouth of the valley and the plain beyond, while the strongest lair closer to the valley’s terminus and in the fortress that now encloses the valley’s upper wall.

    Some cities have tried to hem in the threat of the Chaos Scar, with little to no success. A long-forgotten ruler who fancied himself a king erected a wall across the valley’s mouth long ago. It still stands, partly in ruins, its gates open and unguarded. Towers that once ringed the valley have fallen to ruin as well. Some are inhabited by monsters; others are simply empty.

    The Chaos Scar itself is death to most who wander in. It is filled with evil and riddled with caves both natural and tunneled by generations of monstrous denizens. The deeper one travels into the valley, the deadlier the foes lurking in its caves and hollows. Strange features have been raised, or have simply appeared, within the Scar—circles of standing stones, bizarre towers, grotesque cottages, and other more otherworldly features. Capping off the valley is the fortress of Hallowgaunt, home to the mysterious Brotherhood of the Scar, crowned by a perpetual storm of black clouds and crackling lightning.

    Many adventurers have entered the Chaos Scar. Few have returned. Those that do weave dark stories of monsters working in concert as never before. Others tell of monstrous creatures working against one another. Welcome to the Chaos Scar.



    ...


    You, however, do not wander your way to this part of the world without good reason.

    Your party all hunt a gang known as the Brothers Gray, a small group known for a long streak of murders in thirteen different cities across four countries. The group has committed their own, personal crime against each of you, which has lead the members of your adventuring company to form, with the goal of finding and capturing, or killing, the Brothers Gray. After months of searching, you have finally discovered that the group have fled to a lawless region known as the Chaos Scar. Your justice, or vengeance, is approaching fast.

    (Each of your reasons for hunting the group can be made public to your party, or kept entirely private, so long as you keep in mind what it is.)

    You find yourselves at the gates of an ancient keep known as Restwall Keep, one of the last bastions of civilizations on the fringes of the Chaos Scar's malicious reach. A tired guard sits in a small watchman's post before a raised drawbridge. She watches you approach, and instinctively gives her 'scpheel.

    "Hello, and welcome to Restwall Keep. Due to the importance of security, I will need each of your names, professions, and reasons for your business in our city before you can enter. Thank you for your understanding."

    The guard reaches down behind her desk, and pulls forth a telegraph. She sets it gently in front of her, and returns her attention to your party.

    "Now than, who first?"



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    Post  Clerical Error Fri Oct 25, 2013 9:38 pm

    Shyre steps forward impatiently.

    "The name is Shyre Katze! I.... run errands. One such errand requires me to go through your fair city. I won't be long, I never am."
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    Post  Dungeon Master Orange Fri Oct 25, 2013 9:44 pm

    Rennyr Viceroy wrote:Shyre steps forward impatiently.

    "The name is Shyre Katze! I.... run errands. One such errand requires me to go through your fair city. I won't be long, I never am."
    "I apologize, miss, but I am afraid I might need more than that to forward to my supervisor. Restwall Keep has always had it rough being so close to the valley, and we need a bit more precaution than most cities these days. I hope you understand."
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    Post  Clerical Error Fri Oct 25, 2013 9:48 pm

    Shyre looks annoyed at having to waste more time talking when they should be searching, and having law enforcement know too much about her actions is always a cause for nervousness.

    "I am looking for a set of criminals who stole something from my... employer. I have been tasked with re-obtaining that item. I have reason to believe that they passed through this way."
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    Post  Dungeon Master Orange Fri Oct 25, 2013 9:53 pm

    Rennyr Viceroy wrote:Shyre looks annoyed at having to waste more time talking when they should be searching, and having law enforcement know too much about her actions is always a cause for nervousness.

    "I am looking for a set of criminals who stole something from my... employer. I have been tasked with re-obtaining that item. I have reason to believe that they passed through this way."
    "Thank you, Miss Katze." The guard taps away at her telegraph. "Now if I can lastly just see your adventuring card.. ah, excellent... Hm." She stares at the card you handed her quizzically. "It appears the name of your adventuring group is obscured, what's it say?"

    INSERT GROUP NAME
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    Post  Clerical Error Fri Oct 25, 2013 9:55 pm

    FLOUR TITTIES!
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    Post  Dungeon Master Orange Fri Oct 25, 2013 9:56 pm

    Rennyr Viceroy wrote:FLOUR TITTIES!
    "... Excuse me.. did you just say 'Flour Titties'?"
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    Post  Clerical Error Fri Oct 25, 2013 10:02 pm

    Dungeon Master Orange wrote:
    Rennyr Viceroy wrote:FLOUR TITTIES!
    "... Excuse me.. did you just say 'Flour Titties'?"
    The Brothers Gray Q8rmodg

    "Yes.... Is there a problem officer?"


    Last edited by Rennyr Viceroy on Fri Oct 25, 2013 10:07 pm; edited 1 time in total
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    Post  Dungeon Master Orange Fri Oct 25, 2013 10:04 pm

    Rennyr Viceroy wrote:
    Dungeon Master Orange wrote:
    Rennyr Viceroy wrote:FLOUR TITTIES!
    "... Excuse me.. did you just say 'Flour Titties'?"
    The Brothers Gray Q8rmodg

    "Yes.... Is there a problem officer?"
    The guard holds back a smirk. "Oh! Oh no, no problem. Just making sure I heard right. Give me just a moment to record your friend's information and we'll raise the drawbridge. Thank you for your patience."
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    Post  Talia Fri Oct 25, 2013 10:19 pm

    A mountain of a man stands restlessly at the back of the group assembled before the city gates. He shifts from foot to foot waiting for Shyre to finish exchanging her information with the guardswoman.

    "FLOUR TITTIES!"

    The Brothers Gray Blankstare

    He sighs and runs a hand through the mohawk atop his head. Almost as bad as the shit Vasani comes up with. Almost. Buckles from his armor and god knows what other bits of metal he has on him can be heard clanking together as he steps forward.

    "Troy Velasco. Pirate. Business." He glowers down at the guard and waits to be given the okay. This hunt has been going on long enough.


    Last edited by Troy Velasco on Fri Oct 25, 2013 11:04 pm; edited 1 time in total
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    Post  Dungeon Master Orange Fri Oct 25, 2013 10:49 pm

    Troy Velasco wrote:A mountain of a man stands restlessly at the back of the group assembled before the city gates. He shifts from foot to foot waiting for Shyre to finish exchanging her information with the guardswoman.

    "FLOUR TITTIES!"

    The Brothers Gray Blankstare

    He sighs and runs a hand through the mohawk atop his head. Almost as bad as the shit Vasani comes up with. Almost. Buckles from his armor and god knows what other bits of metal he has on him can be heard clanking together as he steps forward.

    "Troy Velasco. Antiques dealer. Business." He glowers down at the guard and waits to be given the okay. This hunt has been going on long enough.

    "I apologize, sir, but I am required to ask the nature of your business."
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    Post  Talia Fri Oct 25, 2013 10:58 pm

    Troy stares down at the guard and raises an eyebrow.
    "A group of men killed a member of my crew. I'm hunting them."
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    Post  Dungeon Master Orange Fri Oct 25, 2013 11:01 pm

    Troy Velasco wrote:Troy stares down at the guard and raises an eyebrow.
    "A group of men killed a member of my crew. I'm hunting them."
    "I see. Welcome to Restwell, Mr... Valesco. I hope you bring them to justice." The guard taps for your entry, and looks to see if any other party members approach.
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    Post  Dungeon Master Orange Fri Oct 25, 2013 11:42 pm

    The guard watches the rest of your "Flour Titties" yuk it up on the horizon. "It seems like the rest of your partners are occupied by something, I'll give the word you two are heading inside and I'll get your friend's information when they are ready."

    The large drawbridge lowers, and two guardsman escort you to the keep's gates. Standing in a courtyard just beyond the gates stands two human men:

    The first is seems to be in his late 40s, with graying black hair, and a face that is scarred and tired. He is dressed uncharacteristically in a proper uniform, covered in medals of various shapes and sizes. He also has a rifle strapped to his back, a revolver at his hip, and a very old and vicious looking battleaxe at his side... which feels a tad more appropriate.

    The second man looks completely out of place standing next to his companion. He is young, and wears ordinary work-clothes with no decoration, aside from a holy-symbol of Ioun around his neck. He holds a worn leather book, eagerly waiting to record just about anything.

    The first man walks up. "My name Fallek, I am the Corporal of the guard here in Restwell, and I will let you know now that I will not be dignifying your party's name by speaking it. If you have any horses with you, you will need to escort them to our stables. You will also need to hand over any weapons you have on your person before you can step inside."
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    Post  Clerical Error Fri Oct 25, 2013 11:49 pm

    With a pout Shyre hands over the great-sword. Sure she could murder someone with her bootlaces, but her sword was special.

    "Take good care of Lola."
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    Post  Dungeon Master Orange Fri Oct 25, 2013 11:54 pm

    Rennyr Viceroy wrote:With a pout Shyre hands over the great-sword. Sure she could murder someone with her bootlaces, but her sword was special.

    "Take good care of Lola."
    "Lola, you say?" Fallek looks over the sword, and can tell it is well-loved. He respects that. "You can rest easy, not even a speck of dust will fall on this blade."
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    Post  Clerical Error Sat Oct 26, 2013 12:06 am

    Shyre smirks appreciatively "I believe you, you seem like someone who knows how to take care of a sword. By the way, have you heard about a group of criminals camped out near the city?"

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    Post  Talia Sat Oct 26, 2013 12:34 am

    "Denying your citizens weaponry only makes them more vulnerable."

    He bends over and pulls a dagger out of its sheathe in his boot and hands it to Fallek.

    Troy reaches into a satchel at his hip, attached his coat by a strong looking chain. He pulls out what looks suspiciously like a faintly pulsating cannon ball.

    "Be careful with this."

    He locks eyes with Fallek and drops the smooth ball of iron in the guard's hands.
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    Post  Dungeon Master Orange Sat Oct 26, 2013 12:42 am

    Troy Velasco wrote:"Denying your citizens weaponry only makes them more vulnerable."

    He bends over and pulls a dagger out of its sheathe in his boot and hands it to Fallek.

    Troy reaches into a satchel at his hip, attached his coat by a strong looking chain. He pulls out what looks suspiciously like a faintly pulsating cannon ball.

    "Be careful with this."

    He locks eyes with Fallek and drops the smooth ball of iron in the guard's hands.
    The corporal looks unwavering in to Troy's eyes.

    "While I stand at this gate, Restwell's citizens are far, far from vulnerable."

    Fallek gently hands the weapons to his companion, who takes it and records it in his journal, making note of each and every detail.


    Rennyr Viceroy wrote:Shyre smirks appreciatively "I believe you, you seem like someone who knows how to take care of a sword. By the way, have you heard about a group of criminals camped out near the city?"



    "Criminals, near our city?" Fallek at first interprets this question as sarcasm, but soon realizes that Shyre was being serious. The man next to him silently gestures as if he was giggling at Fallek's confusion. "Enough, Syradon. I apologize, Shyre, you must not understand just how dangerous the Chaos Scar is. Asking if I had seen any criminals nearby is like asking if I have seen any drunks at The Stumbling Giant. Do.. these criminals have a name, or something else to go by?"
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    Post  Talia Sat Oct 26, 2013 12:51 am

    They go by the name 'The Brothers Gray'.


    Because I have nothing else to make this more interesting, please enjoy this gif.
    The Brothers Gray Tyrion-slaps-joffrey-again-game-of-thrones
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    Post  Dungeon Master Orange Sat Oct 26, 2013 1:06 am

    Troy Velasco wrote:They go by the name 'The Brothers Gray'.
    "The Brothers Gray? I can't say I have heard of--"

    Fallek is interrupted by his assistant (who you now know as Syradon) who is tapping at his shoulder with his pen. He silently presents his journal to him, with a page opened to some kind of recorded telegraph communication. The corporal quickly reads it over.

    "Ah. It seems that about a month ago guardsman Redgrave had denied entry to a suspicious goblin seeking entry in to the city for him and other associates of his he refused to disclose the identities of more than as "The Brothers Gray". He was also carrying numerous suspicious, lumpy dufflebags on his person. The goblin got agitated, until he was informed of the four riflemen now watching him. He left towards the valley, and never returned."

    "Thank you." The corporal hands the journal back to Syradon, who smiles back at him. "I'm afraid that I do not have much more information than this, you may have better luck asking around inside the city. Speaking of which, you may head inside the city now if you so please."
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    Post  Dungeon Master Orange Sat Oct 26, 2013 1:15 am

    You can refer to the map and explore at your leisure, by selecting an location at random that looks interesting. To find information about the Brothers Gray, you may make History or Streetwise checks.

    Near the gate you find a handy pamphlet for the city, featuring a town map and a legend to the city. It reads:

    1.     Main Gate
    2a.   Bailiff's Tower
    2b.   Captain's Tower
    3.    Stables
    4.    Warehouse
    5.    Smithy
    6.    Provisioner and Trader
    7.    Private Apartments
    7a.   Jewel Merchant's Apartment
    7b.   Traveling Priest
    8.    Loan Bank
    9.    Fountain Square
    10.  Travelers Inn
    11.  The Stumbling Giant
    12.  Saruun Guildhouse
    13.  Chapel of Avandra
    14.  The Inner Bailey
    14a. Inner Gatehouse
    14b. Inner Courtyard
    14c. Private Stables
    14d. Fortress


    Most likely your party is planning on meeting at either the city's tavern or inn before heading in to the Chaos Scar to adventure.
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    Post  Clerical Error Sat Oct 26, 2013 2:33 am

    "Well boys, it has been nice chatting with you, and I look forward to seeing you again when I pick up Lola, Fallek."

    Shyre begins to stalk away, and then appears to catch herself and change to a more relaxed looking stroll. No point in seeming anything other then relaxed.

    "If I can't have my sword, I sure as hell better have a drink..."

    Shyre strolls towards the nearest bar.


    On my way lets roll streetwise to see if I pick up any info on The Brothers.

    Streetwise +3
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    Post  Dungeon Master Orange Sat Oct 26, 2013 2:33 am

    The member 'Rennyr Viceroy' has done the following action : Roll them dice!

    'd20' :
    The Brothers Gray Forumdice7
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    Post  Dungeon Master Orange Sat Oct 26, 2013 3:32 am

    Rennyr Viceroy wrote:"Well boys, it has been nice chatting with you, and I look forward to seeing you again when I pick up Lola, Fallek."

    Shyre begins to stalk away, and then appears to catch herself and change to a more relaxed looking stroll. No point in seeming anything other then relaxed.  

    "If I can't have my sword, I sure as hell better have a drink..."

    Shyre strolls towards the nearest bar.


    On my way lets roll streetwise to see if I pick up any info on The Brothers.

    Streetwise +3
    You rolled a 10!

    Shyre wanders the streets, which mostly consists of wooden "docks" raised above the soft, marshy ground. The walls of the city look absolutely ancient (crude, yet almost dwarven), but most of the buildings have been updated to a typical, modern Orcish style you see often in this part of the world. It is late in the afternoon, most of the street lamps are just coming on; the mosquitoes and other insects are already buzzing around them. It is incredibly humid. You ask around town about the Brothers Gray, but don't get too much in ways of helpful information.

    As you turn the corner towards the local tavern, you come across the most adorable orcish child you ever did see; Maybe around 7 or 8, the greenest skin, the smallest fangs, all wearing a paperboy's outfit and handing out newspapers.

    "Muk'ra lady, where y'at! Would ya' like a paper?"

    Amused by the child, you ask him about the Brothers Gray.

    "Oh, ya i've heard rumors, I have. I heard that halflin' brothers run that there gang, but no one is exactly sure jus' how many halflin brothers there are. I heard, some say that there ain't nothin' more than jus' one of those halflings, using all sorts of fancy disguises to just fool people in to a' thinking there is more of him. I also heard that some say there are a' pair of twins that run the gang. Whatever the case is, they came in to our neck of the woods not that long ago, and are some kinds of awful! Hope that helps miss! An' you can have that little tidbit for free, you can, cause you are a pretty one!" He blows a kiss at you.

    "Mah names Carlos, by the way!"

    From where you stand with the orc kid, you see the tavern down the street; The Stumbling Giant. It is one classy looking establishment, too; White walls and columns, lit-up signs, and loud hearty music.

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