'd20' :
+2
Vasani
Dungeon Master Orange
6 posters
The Main Campaign!
Dungeon Master Orange- Admin
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- Post n°751
Re: The Main Campaign!
The member 'Dungeon Master Orange' has done the following action : Roll them dice!
'd20' :
'd20' :
Dungeon Master Orange- Admin
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- Post n°752
Re: The Main Campaign!
Oh, and Cameron.
+3
+3
Dungeon Master Orange- Admin
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- Post n°753
Re: The Main Campaign!
The member 'Dungeon Master Orange' has done the following action : Roll them dice!
'd20' :
'd20' :
Dungeon Master Orange- Admin
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- Post n°754
Re: The Main Campaign!
Initiative updated on the PAUSE MENU!
The Evensong punks unbuckle their instrument cases to reveal.. instruments? "Ya' can thank the smart little daughter of the Evensong's for some of our new toys." With a push of a button.. the guitars, fiddles and violas begin producing ammo clips and gun muzzles. the finger holes of the flutes now protrude spikes, turning them in to nasty looking clubs. The double bass.. well, the double bass didn't change, so the Evensong Henchman backs it up with a shotgun he pulls from behind his back. With a graceful strum of a G-chord, bullets begin to fly.
"You are done for now, Evensong. I told you, the Red Talons are mine and mine alone!" The hooded woman than vanishes in a cloud of black smoke. You better get the hell out of here!
This encounter has some special rules involved.
Most of the Evensong members move relatively slow (4 squares), and obviously cannot take an action if they use their standard to move. They will, however, take shots at your party if given a clear shot, so be sure to take advantage of cover, corners, and whatever else you can come up with!
The Evensong members will also always take a disadvantage to attacks made against you if you have moved away from them during the encounter!
Your best bet during this encounter is to run, fighting isn't much of an option here. Use your wits and skills such as perception and streetwise to your advantage, to help you find your way. The scattered papers on the map do not hinder you in anyway, but are there for flavor and exploitation. The bricks count as difficult terrain. The boxes and trash cans count as blocking terrain, and must he climbed, leaped over, or pushed out of the way.
Lastly, Azazel Morgenstern will attack at random during the encounter. Her attacks are hard to predict and prevent, but use things such as readied actions or tricky use of skills to prevent her assault!
Good luck!
It is now.. TABITHA'S TURN!
The Evensong punks unbuckle their instrument cases to reveal.. instruments? "Ya' can thank the smart little daughter of the Evensong's for some of our new toys." With a push of a button.. the guitars, fiddles and violas begin producing ammo clips and gun muzzles. the finger holes of the flutes now protrude spikes, turning them in to nasty looking clubs. The double bass.. well, the double bass didn't change, so the Evensong Henchman backs it up with a shotgun he pulls from behind his back. With a graceful strum of a G-chord, bullets begin to fly.
"You are done for now, Evensong. I told you, the Red Talons are mine and mine alone!" The hooded woman than vanishes in a cloud of black smoke. You better get the hell out of here!
This encounter has some special rules involved.
Most of the Evensong members move relatively slow (4 squares), and obviously cannot take an action if they use their standard to move. They will, however, take shots at your party if given a clear shot, so be sure to take advantage of cover, corners, and whatever else you can come up with!
The Evensong members will also always take a disadvantage to attacks made against you if you have moved away from them during the encounter!
Your best bet during this encounter is to run, fighting isn't much of an option here. Use your wits and skills such as perception and streetwise to your advantage, to help you find your way. The scattered papers on the map do not hinder you in anyway, but are there for flavor and exploitation. The bricks count as difficult terrain. The boxes and trash cans count as blocking terrain, and must he climbed, leaped over, or pushed out of the way.
Lastly, Azazel Morgenstern will attack at random during the encounter. Her attacks are hard to predict and prevent, but use things such as readied actions or tricky use of skills to prevent her assault!
Good luck!
It is now.. TABITHA'S TURN!
Tabitha Oakenfleur- Harvest Witch
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- Post n°755
Re: The Main Campaign!
Tabitha Oakenfleur- Harvest Witch
- Posts : 132
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Join date : 2012-03-22
- Post n°756
Re: The Main Campaign!
Perception before continuing to run into a dark alleyway: +12
Dungeon Master Orange- Admin
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- Post n°757
Re: The Main Campaign!
The member 'Tabitha Oakenfleur' has done the following action : Roll them dice!
'd20' :
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Dungeon Master Orange- Admin
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- Post n°758
Re: The Main Campaign!
Dungeon wrote:The member 'Tabitha Oakenfleur' has done the following action : Roll them dice!
'd20' :
You made the hard DC!
Nothing dangerous down this alley.
Here is an updated map to continue!
Also, some things to remember.
If you are done with your turn, just let me know, otherwise I'll respond with an updated map so you can keep moving if you have speed left.
The blurred edges imply the alleyway continues down that direction. non-Blurred edges indicated a physical wall or barrier. If you are really daring, there might be ways to get on to roof-tops and over fences, but that really depends on the situation!
Lastly, the yellow dots on the map are drawings of sunflowers.
Tabitha Oakenfleur- Harvest Witch
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- Post n°759
Re: The Main Campaign!
Dungeon Master Orange- Admin
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- Post n°760
Re: The Main Campaign!
Heeeeeeeeeeey. Another footnote.
You can use up your standard action to move.
You can also run, adding +2 to your speed, but you take disadvantage to skill checks and attack rolls you make during that turn.
You can use up your standard action to move.
You can also run, adding +2 to your speed, but you take disadvantage to skill checks and attack rolls you make during that turn.
Dungeon Master Orange- Admin
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- Post n°761
Re: The Main Campaign!
The Evensong "Associate" runs up, and pulls out his Viola Tommy-gun. "TIME TO LIGHT 'EM UP!"
He fires off five shots! Two shots at METAH, Two shots at CAMERON, and one at VASANI!
He fires off five shots! Two shots at METAH, Two shots at CAMERON, and one at VASANI!
Dungeon Master Orange- Admin
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- Post n°762
Re: The Main Campaign!
The member 'Dungeon Master Orange' has done the following action : Roll them dice!
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Dungeon Master Orange- Admin
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- Post n°763
Re: The Main Campaign!
Metah Fore- Master of Gobhorse
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- Post n°764
Re: The Main Campaign!
Metah dashes down the hallway and stops at the nearest crate. Metah then overturns the crate, empties any of its contents and hides under it.
Stealth I guess? +8
Dungeon Master Orange- Admin
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- Post n°765
Re: The Main Campaign!
The member 'Metah Fore' has done the following action : Roll them dice!
'd20' :
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Metah Fore- Master of Gobhorse
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- Post n°766
Re: The Main Campaign!
Metah tries his/her best to look like a regular box and walks to hid amongst some of the other boxes. Being careful to avoid those sunflowers.
Metah finds something suspicious about sunflowers that grow someplace where there isn't very much sun.
Metah finds something suspicious about sunflowers that grow someplace where there isn't very much sun.
Dungeon Master Orange- Admin
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- Post n°767
Re: The Main Campaign!
Dungeon wrote:The member 'Metah Fore' has done the following action : Roll them dice!
'd20' :
You made the HARD DC, thanks to WOOD ELF AGILITY!
You open up the crate, and find that it is full of... candles? You dump them out, turn it upside down, and hop in. You are now an unstoppable crate machine! Poor Metah, now if only s/he can realize that the sunflowers were only drawings. Or.. are they? You swear you just saw one move from a breeze!
The Evensong Henchman runs over, gripping his double bass. Channeling the ancient art of instrument swinging, he aims right for Vasani, slamming her in to the corner of the wall for 27 DAMAGE!
Elsewhere..
Out of no where, the hooded figure reappears above Tabitha, and delivers a CRUSHING BLOW with her axe for 29 DAMAGE!
It is now.. VASANI'S TURN!
Dungeon Master Orange- Admin
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- Post n°769
Re: The Main Campaign!
Phedre nicEssus- Group Physician
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- Post n°770
Re: The Main Campaign!
Phedre sprints down the alley. Everyone went left bottle_necking the alley just a bit. Any hope for cover lies just to the right. Hopefully she'll be able to make it up to the others when they clear out of the corner.
2 running moves up the alley will put me just around the corner but before the shaded area on the left across from everyone else.
*Edit* if I still have a minor move I wanna knock that trash can into the alley to hopefully trip up pursuers.
2 running moves up the alley will put me just around the corner but before the shaded area on the left across from everyone else.
*Edit* if I still have a minor move I wanna knock that trash can into the alley to hopefully trip up pursuers.
Dungeon Master Orange- Admin
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- Post n°771
Re: The Main Campaign!
DM Trash Can kicking roll!
Dungeon Master Orange- Admin
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- Post n°772
Re: The Main Campaign!
The member 'Dungeon Master Orange' has done the following action : Roll them dice!
'd20' :
'd20' :
Dungeon Master Orange- Admin
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- Post n°773
Re: The Main Campaign!
Phedre nicEssus wrote:Phedre sprints down the alley. Everyone went left bottle_necking the alley just a bit. Any hope for cover lies just to the right. Hopefully she'll be able to make it up to the others when they clear out of the corner.
2 running moves up the alley will put me just around the corner but before the shaded area on the left across from everyone else.
*Edit* if I still have a minor move I wanna knock that trash can into the alley to hopefully trip up pursuers.
The trash can starts gracefully rolling down the alleyway!
The Evensong Goons give chase, but two fall flat on their face thanks to Tabitha's well placed trip wire! Their buddies, not stopping to help, hop over them and continue to run down the alleyway.
It is now.. Tabitha's turn!
Tabitha Oakenfleur- Harvest Witch
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- Post n°774
Re: The Main Campaign!
Bloody and dazed, Tabitha panics. Out of some instinct she didn't really know she had, she...transforms. In place of the elven redhead is now...a stag?!
Hoping to scare the lone assassin off for at least a round or two, Tabitha lowers her head and leaps, brandishing her antlers.
Attack: +6 vs Reflex
On Hit: 1d8+5 and target grants combat advantage to next person to attack it before the end of my next turn.
Little explanation/flavor: Tabitha's multiclass into Druid via Mah'kahn gave her the skill Wild Shape, so she can essentially shapeshift! I've had in mind that deer/stag is her "default", but the skill says you can designate any natural or fey beast.
Hoping to scare the lone assassin off for at least a round or two, Tabitha lowers her head and leaps, brandishing her antlers.
Attack: +6 vs Reflex
On Hit: 1d8+5 and target grants combat advantage to next person to attack it before the end of my next turn.
Little explanation/flavor: Tabitha's multiclass into Druid via Mah'kahn gave her the skill Wild Shape, so she can essentially shapeshift! I've had in mind that deer/stag is her "default", but the skill says you can designate any natural or fey beast.
Dungeon Master Orange- Admin
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- Post n°775
Re: The Main Campaign!
The member 'Tabitha Oakenfleur' has done the following action : Roll them dice!
#1 'd20' :
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#2 'd8' :
#2 Result : 4
#1 'd20' :
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#2 'd8' :
#2 Result : 4